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ABOUT ME

"Play [and games], with the appropriate direction and guidance from an educator, can lead to amazing learning results and the development of learners."

 

- George Kalmpourtzis

"You’ll never see a video game being advertised as being easy. Kids who do not like school will tell you it’s not because it’s too hard. It’s because it’s boring."

- Seymour Papert

Hello!

 

I am a second-year doctoral student in Learning, Design, and Technology program at University of Georgia, who believes all learning can be fun and effective with the right design. This website is a portfolio to display my study and learning throughout the first year in the program.

 

With a background of teaching English in Korea, children's tech program designer in a public library, and a having Master's degree in Instructional Systems Technology from Indiana University, I am interested in designing educational games and game-based learning based on thorough research that is both engaging and has effective learning outcome. Currently, I am working on a project of developing a board game that fosters computational thinking for young students. (See RESEARCH page for more information.)

My goal is to expand the scope of my design research by utilizing today's innovative technologies such as VR on various subjects, hoping to help more students find enjoyment and motivation in learning.

 

View CV

CAREER GOALS

My goal after graduating is to continue contributing to the field of LDT and be continuously engaged in educational research by applying to assistant faculty positions at research one institutions. As a researcher, I would like to continue conducting research to examine how technology can support learning, and how educational technologies could be designed to foster learning in a meaningful way.

 

Below are the examples of positions that show a sense of my professional direction. Ideally, I would like to find a tenure-track position, but at this time, I am also open to non-tenure track positions that align closely with my research interest as in the third example on the list.

SAMPLE POSITIONS

Advanced Learning Technologies Assistant Professor

University of Florida

Position: Tenure track assistant professor in advanced learning technologies and analytics applied broadly across all areas of education. 

Responsibilities

  • Conduct scholarly activities commensurate with expectations of a tenure-track faculty member at a research-intensive university

  • Build a collaborative and diverse community of scholars among colleagues within and outside of the college, especially within IALT and UF’s AI research community

  • Vigorously pursue external funding opportunities with the support of the College’s Office of Educational Research
    Publish in top-tier refereed scholarly journals

  • Advise, engage, and mentor graduate students in teaching, research, and outreach activities

  • Design and teach courses (face-to-face, blended, and/or online) for undergraduate and graduate students

  • Provide service to the university and the profession

Qualifications

  Required:

  • Doctorate in a relevant academic discipline. 

  • Record of scholarship as demonstrated through publications and presentations at national conferences (commensurate with experience)

  • Record of relevant teaching experience (commensurate with experience)

  Desired:

  • Experience in teaching blended or online classes as well as face-to-face classes

  • Evidence of potential to propose, secure, and successfully manage externally-funded projects

  • Demonstrated commitment to matters concerning inclusion, equity, diversity, anti-racism, and/or socially just practices

  • Evidence of commitment to collaboration with faculty and students

  • Commitment to active engagement with and/or leadership in learning technology professional organizations

Assistant or Associate Professor

University of Tennessee

Position: Assistant/Associate Professor of Instructional Technology (IT) and Learning, Design, and Technology (LDT) with specializations in one or more of the following areas: online learning environments, design thinking, emerging media design and development, and/or instructional design. 

Responsibilities

  • Maintain a scholarly publication record and research in the area of instructional technology.

  • Pursue funding opportunities to assist in advancing the research agenda.

  • Coordinate one or more of the three associated MS, PhD, and Graduate Certificate Programs.

  • Teach face-to-face and online graduate courses related to Instructional Technology, and/or Learning, Design, and Technology.

  • Serve as a graduate research advisor and provide service to the program, department, college, university, and profession.

Qualifications

  Required:

  • An earned doctorate from an accredited institution in Learning, Design, and Technology, Instructional Design, Instructional Technology, Instructional Systems, Learning Sciences, or a closely related subfield within education

  • Evidence of developing research and a scholarly publication agenda

  • Evidence of teaching experience at the post-secondary level in both online and face-to-face classrooms.

  Desired:

  • Evidence of having acquired external funding to support scholarly research

  • Evidence of strong interest in and/or experience using multiple modalities in online learning environments

  • Evidence of strong interest in and/or experience with collaborative research

  • Background in all phases of instructional design and development either in public schools, informal settings, business and industry, or higher education settings

  • Familiarity with AECT.

 

Open-Rank, Assistant Professor - Digital Age Learning and Educational Technology (DALET)

Johns Hopkins University

Position: Full-time, open-rank, promotion-eligible faculty position to work in Digital Age Learning and Educational Technology (DALET) concentration

Responsibilities:

  • Teaching online courses in the DALET concentration, and possibly for the Instructional Design for Online Teaching and Learning specialization in the Ed.D. program;

  • visioning, leading, and participating in research and scholarship in educational technology and related areas, individually and collaboratively;

  • mentoring future professionals and scholars; and

  • participating in program development, including innovative course creation, students' career development, building our alumni network, and program evaluation/improvement

Qualifications

  Required:

  • An earned Doctorate in Instructional Technology or related fields, or an anticipated earned Doctorate, by July 2021 (individuals with content-area expertise and a strong focus on instructional technology will also be considered);

  • experience working in educational settings and organizations;

  • broad knowledge of the learning sciences, educational psychology, educational technology, and learning experience design;

  • excellence or the potential for excellence in graduate-level teaching and advising; and

  • demonstrated potential for maintaining an active research and publication agenda.

  Desired:

  • Expertise in one or more of the following areas: computational thinking/computer science education, content-area focus (e.g., STEM or history/social studies education), data analytics/learning engineering, games and simulations, learning experience design, maker/out-of-school learning, or online and blended teaching and learning;

  • expertise with extended reality games and environments, mobile apps, wearable devices, or other cutting-edge educational technologies;

  • teaching experiences in a range of learning environments;

  • ability to systematically design and develop educational interventions in the form of courses and educational technologies;

  • a track record of grant writing and funding and grant management, in addition to published scholarship;

  • experience with professional standards in the area of educational technology, and the professional learning needs of various educational technology stakeholders;

  • experience working with diverse populations of young and adult learners, from both urban and rural settings, as well as culturally and linguistically diverse populations;

  • potential for building partnerships within and beyond higher education; and

  • experience providing professional consultation in educational technology.

CAREER GOALS
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