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PROFESSIONAL 

DEVELOPMENT

My journey in UGA LDT program began with taking part in a project - developing a board game that fosters computational thinking with Dr. Kopcha. Having this specific project in mind while taking courses provided a great focal point for me in setting the research topic for the assignments in each course. Below is an overview of the coursework and how they were connected to my research. 

COURSEWORK

RESEARCH

FUNDAMENTALS

EDIT 8990 - Doctoral Seminar
History of LDT
Trending topics in LDT journals
Theories and scholars in LDT
Computational thinking
Educational game design

DESIGN-BASED RESEARCH

EDIT 8290 - DBR Methodology

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CURRENT MAIN RESEARCH TOPICS

RELATED TO

Ongoing project

BOARD GAME

EDR Model (McKenney & Reeves, 2018)

LIT REVIEW & ACADEMIC WRITING

EDIT 9990 - Conceptual Framework

HOW TO WRITE

RESEARCH METHODS

IRB Application for Research
ERSH 6300 - Applied Statistical Methods
ERSH 8310 - Applied ANOVA Methods
QUAL 8400 - Qualitative Research Traditions

HOW TO COLLECT & ANALYZE DATA

Design Case Study Paper (In Progress)

ELECTIVES

GRSC 8550 - Responsible Conduct Research
EPSY 7240 - Creativity
EDIT 9990 - Topical Seminar (LS & LDT)

COURSEWORK

The courses I have taken so far have given me opportunities to develop as a researcher in multiple aspects. The doctoral seminar and foundations courses taught me fundamental theories and scholars of our field, as well as what it means to be a researcher.  The DBR courses helped me get started on my game design project and learn how to conduct the research using design-based methods. The conceptual framework course taught me the importance of having the conceptual framework and how to write about it. In my second year, I was mostly learning about quantitative and qualitative methods. Taking these courses with a working project in mind was immensely helpful because I could link what I have learned in class to how I could apply to my current research. It helped me feel less overwhelmed by the number of theories and methods in the field.

RESEARCH

I have been using design-based research (or educational design research) as my main research methodology to develop an educational board game. (See the research page for more information.) The board game was developed based on research mainly on computational thinking and educational game design principles. 

 

My original plan was to collect data with the game I have developed in an elementary school during my second semester. IRB proposal has been submitted and accepted as part of that plan. However, due to the outbreak of COVID-19, the plan had to be postponed. Meanwhile, I have been writing a design case study paper based on what I have learned and observed through my research project.

TEACHING

EDIT 4100 Makerspace class - Intern

EDIT 2000 Introduction to Computers for Teachers Instructor of record

PRESENTATIONS

Kopcha T. J., Yang D., & Wilson C. (2020, November) Designing A Tabletop Game that Fosters Children's Computational Thinking. Expected to present at a Design and Development Showcase session at AECT 2020 Convention.

PUBLICATIONS

Designing A Tabletop Game that Fosters Children's Computational Thinking. (In progress)

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