PROFESSIONAL
DEVELOPMENT
My journey in UGA LDT program began with taking part in a project - developing a board game that fosters computational thinking with Dr. Kopcha. Having this specific project in mind while taking courses provided a great focal point for me in setting the research topic for the assignments in each course. Below is an overview of the coursework and how they were connected to my research.
COURSEWORK
RESEARCH
FUNDAMENTALS
DESIGN-BASED RESEARCH
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CURRENT MAIN RESEARCH TOPICS
RELATED TO
LIT REVIEW & ACADEMIC WRITING
HOW TO WRITE
RESEARCH METHODS
HOW TO COLLECT & ANALYZE DATA
ELECTIVES
COURSEWORK
The courses I have taken so far have given me opportunities to develop as a researcher in multiple aspects. The doctoral seminar and foundations courses taught me fundamental theories and scholars of our field, as well as what it means to be a researcher. The DBR courses helped me get started on my game design project and learn how to conduct the research using design-based methods. The conceptual framework course taught me the importance of having the conceptual framework and how to write about it. In my second year, I was mostly learning about quantitative and qualitative methods. Taking these courses with a working project in mind was immensely helpful because I could link what I have learned in class to how I could apply to my current research. It helped me feel less overwhelmed by the number of theories and methods in the field.
RESEARCH
I have been using design-based research (or educational design research) as my main research methodology to develop an educational board game. (See the research page for more information.) The board game was developed based on research mainly on computational thinking and educational game design principles.
My original plan was to collect data with the game I have developed in an elementary school during my second semester. IRB proposal has been submitted and accepted as part of that plan. However, due to the outbreak of COVID-19, the plan had to be postponed. Meanwhile, I have been writing a design case study paper based on what I have learned and observed through my research project.
TEACHING
EDIT 4100 Makerspace class - Intern
EDIT 2000 Introduction to Computers for Teachers - Instructor of record
PRESENTATIONS
Kopcha T. J., Yang D., & Wilson C. (2020, November) Designing A Tabletop Game that Fosters Children's Computational Thinking. Expected to present at a Design and Development Showcase session at AECT 2020 Convention.
PUBLICATIONS
Designing A Tabletop Game that Fosters Children's Computational Thinking. (In progress)